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Android version?

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I can only assume that this project is dead, there hasn't been an update in over a year and the dev has been radio silent on here as well.

Really disappointing, because this was one H-game I was really looking forward to after playing the demo.

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Unfortunately that's kinda true. The final game is ready, but it's in publishing-hell, some tools are being develop to create ports to consoles and... it has been in that state a couple years. Next year I'm starting a new project, and it's self-financed, so.

However, if you're interested in testing the full game write me an email at gagz9k@gmail.com to see if I can sent you a release candidate of the full game.

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"Unfortunately that's kinda true. The final game is ready, but it's in publishing-hell, some tools are being develop to create ports to consoles and... it has been in that state a couple years."

oh man, that kinda sucks. I just assumed this was the typical situation of either A.) the Dev lost focus/interest or B.) the Dev wasn't getting enough money, but the fact that it's your publisher holding things back makes it worse.

"However, if you're interested in testing the full game write me an email at gagz9k@gmail.com to see if I can sent you a release candidate of the full game.

I couldn't do that, I'd feel like I was robbing you. I will buy the game if your publisher decides to get the lead out and release it at some point. if you can pass this sentiment onto Gamuzumi (I assume that's your publisher, as that is who is listed on the Steam Store page), that would be much appreciated.

also, thanks for responding. I would've never known any of this if not for you.

Thanks for the support! It was my first true solo project and many, many lessons were learned. And not only about publishing and whatnot, but in game design and many other areas of development, so I'm not sad. It was a valuable lesson!

And not a rob at all. If you want to play it and give me some feedback I'd love to hear it. As I say, it was my first solo project, and there's much to do better in future games. Any feedback is even better of a payment!

---
And I definitely will pass the sentiment to Gamuzumi, they are working on the porting tools as far as I can tell, but any extra encouragement to get the work done is always a good thing. I do hope this game gets published.

There is great potential to this game, I'm surprised it's not more popular.
There is some flaws in demo, but nothing to serious (for the content presented in demo it is) to name the biggest one - speed of notes are not being synced with a song

Anyway looking forward for full release, good luck with development 

Hey! Thanks for taking the time to played and your feedback!


We are working on the last couple of quests to ship it to Steam and Patreon and then we are start working on the Switch version. Syncing the soundtrack and the inputs has been hard, due to limitations of the engine, but  I'm going to give it a final try to that particular feature.

Also, if you want to test the whole game shoot me a DM here on in Twitter (twitter.com/annoyedNPC) so I can hook you up with a complete build of the game when is ready (8

Good demo but the minigame is a bit hard.

I gotta balance it a bit mo,re, that's on the list (8 I already added experience point, so you get a bit more resilience on the later, speed-up, photo-shoots!

game is still alive? ;-;

Yes! :D I'm planning an internal release for Patrons this week, with the new UI, maps and new intro, and I'm planning the alpha release for the end of the month, if everything goes well. I've been a bit quiet because I'm in full dev. mode, working on dialogs and arts (8!

If you want to check out the new demo send me a DM here on in Twitter and I'll share it with you when it's out! Would love to get some feedback